Scalar product of vectors
If we have two vectors,
Because of the big dot operator which we use to mean ‘scalar product’, it is also called the dot product.
Scalar product rule for 2D
Section titled “Scalar product rule for 2D”For vectors
Scalar product rule for 3D
Section titled “Scalar product rule for 3D”For 3D, it’s exactly the same.
For vectors
Geometric definition
Section titled “Geometric definition”- The origin is at point
. - Point
is at . - Point
is at . - let
- let
- let
be the angle between and . - The cosine rule is
.
Applying the rules: finding the angle between two vectors
Section titled “Applying the rules: finding the angle between two vectors”Find the angle between and
Section titled “Find the angle between and ”- so
- so
- So the angle between the two vectors is
- we’ve solved it!!
Find the angle between and
Section titled “Find the angle between and ”- So the angle between the two vectors is
:)
Find the angle between and
Section titled “Find the angle between and ”Checking if vectors are perpendicular
Section titled “Checking if vectors are perpendicular”- If
, then . - So if the scalar product of two vectors is zero, then the vectors are perpendicular:
Key take-away: if
, then .