merge-radius

We can configure the distance at which items and experience orbs combine - for example, when you mine two blocks and they combine into one.

The default values in [spigot](/spigot).yml are:

merge-radius:
    item: 0.5
    exp: -1.0

Recommended starting values

I’d generally recommend either just sticking to the default values, or increasing the item merge radius slightly, like this:

merge-radius:
    item: 0.75
    exp: -1.0

What does each value mean?

The number represents the radius (in blocks) around an item or xp orb for which it will combine with other items or xp orbs.

For example, if you set the item merge radius to 2.0, then items within 2 blocks of each other will combine.

A value of -1.0 means that the vanilla value is used.

What’s best for performance?

Most options in this guide have a very clear impact on performance - i.e. it’s clear that [increasing/decreasing] the value will [increase/decrease] server load, so cause more/fewer lag [spikes].

This isn’t one of them. A higher merge radius means both:

The performance impact entirely depends on the situation of your server, and it’s impossble to give a definitive answer to what the best value is.

What’s best for gameplay?

Usually, the vanilla behaviour is best for gameplay - so setting both values to -1.0.